Kits
Napsal: 8.7.2006 12:27
These are my first ideas. I must work on them... what do you think about them?
Kits for fighters, paladins, clerics and druids.
Figher
SHIELDBEARER: ...
Advantages:
- +1 to AC and +5% to immunity to mislles per 6 levels
- Once per day per 4 levels 'Tower attack', which give him for 5 rounds +2 to hit and damages, +2 to AC, bonus attack per round, but he can't move.
- Once per day per 4 levels 'Shield' which give him for 5 rounds +1 to AC per level, but decrease his move speed by half, and decrease his attacks per round to 1.
Disadvantages:
- He's limited to normal specialisation (2 points)
- Can't achieve other style than 'Sword and shield style'
SWORDSMAN: ...
Advantages:
- +1 to thaco and weapon speed factory per 4 levels
- +1 to AC vs. slashing and piercing damages per 6 levels
- +1 to moving speed per 6 levels
- Once per day per 6 levels 'Precision strike'. Per next 10 seconds after use it, all strikes deal bonus 1D6 damages per 4 levels.
Disadvantages:
- Is limited to profinency (1 point) in weapons other than one-handed swords and daggers
- Can't use armors better than chainmail
SHARPSHOOTER: ...
Advantages:
- +1 to thaco and damages with range weapons per 4 levels
- Once per day per 6 levels can use 'Shooting stance' which gives him for 10 seconds +2 to thaco and damages with ranged weapons, bonus attack per round, +1 to critical strike chance, but he can't move.
Disadvantages:
- Can't use metal armors
- Is limited to specialisation (2 points) in weapons other than bows and crossbows
PALADIN
KNIGHT: ...
Advantages:
- +1 to hit and damages
- Can achieve mastery (3 points) in any weapon
- Once per day per 4 levels can use 'Brave'. It gives him and all his allies on 3 meters range +1 to hit, AC, saving throws and bonus attack per round. Also it gives them immunity to fear. Brave lasts 3 rounds.
Disadvantages:
- Can't use 'Lay on hands'
- His saving throws bonus is limited to +1 (normal paladin gots +2)
DEFENDER:
Advantages:
- +1 to AC
- Once per day per 4 levels can use 'Defensive aura' which gives all his allies (and him too) +1 to AC per 4 levels for 10 rounds. Also it grants immunity to backstab and stun.
Disadvantages:
- Can't use range weapons
- Can't achieve other style than Sword and shield
DIPLOMATE:
Advantages:
- +1 to reaction for good characters per 6 levels
- Once per day per 4 levels 'Convert'. After use of it, victim must make saving throw vs. wand, or will be charmed by paladin and his alignment change into Lawful good for 5 rounds.
Disadvantages:
- -1 to thaco and damages
- Don't gain normal paladin immunity to fear ability
- His saving throw bonus is limited to +1
CLERIC
HEALER:
Can't be evil.
Advantages:
- Immunity to diseases
- When he cast healing spell, he can add his level to quanity of healed points
- Once per day 'Blessed touch'. It cure 2D8 +1/level hp, mind and body diseases, poisons. Also it grants regeneation 1 hp per round for 10 rounds.
Disadvantages:
- Gains only half rate of thaco value (only +1 per 4 levels. normal cleric gains +2/4 levels)
- -2 to damages
FAITH DEFENDER:
Advantages:
- Can achieve specialisation (2 points) in any weapon
- Once per day per 4 levels 'Smite infidel', which grants him +1 to thaco and damages, bonus attack per round and +10 hp.
Disadvantages:
- Can't turn undead
- His max spells per level are limited by two (normal priest can have got max 7 spells at X level, he can got only 5 spells on this level)
DRUID
PACIFIST: ...
Advantages:
- +1 to reaction per 5 levels
- Once per day per 4 levels can use 'Calming touch', which gives victim penalty -2 to thaco and damages (for 5 rounds) and removes all forms of rages. Also, if touched victim doesn't make save vs. spells, will be charmed for 5 rounds.
Disadvantages:
- Gains only half rate of thaco value
Kits for fighters, paladins, clerics and druids.
Figher
SHIELDBEARER: ...
Advantages:
- +1 to AC and +5% to immunity to mislles per 6 levels
- Once per day per 4 levels 'Tower attack', which give him for 5 rounds +2 to hit and damages, +2 to AC, bonus attack per round, but he can't move.
- Once per day per 4 levels 'Shield' which give him for 5 rounds +1 to AC per level, but decrease his move speed by half, and decrease his attacks per round to 1.
Disadvantages:
- He's limited to normal specialisation (2 points)
- Can't achieve other style than 'Sword and shield style'
SWORDSMAN: ...
Advantages:
- +1 to thaco and weapon speed factory per 4 levels
- +1 to AC vs. slashing and piercing damages per 6 levels
- +1 to moving speed per 6 levels
- Once per day per 6 levels 'Precision strike'. Per next 10 seconds after use it, all strikes deal bonus 1D6 damages per 4 levels.
Disadvantages:
- Is limited to profinency (1 point) in weapons other than one-handed swords and daggers
- Can't use armors better than chainmail
SHARPSHOOTER: ...
Advantages:
- +1 to thaco and damages with range weapons per 4 levels
- Once per day per 6 levels can use 'Shooting stance' which gives him for 10 seconds +2 to thaco and damages with ranged weapons, bonus attack per round, +1 to critical strike chance, but he can't move.
Disadvantages:
- Can't use metal armors
- Is limited to specialisation (2 points) in weapons other than bows and crossbows
PALADIN
KNIGHT: ...
Advantages:
- +1 to hit and damages
- Can achieve mastery (3 points) in any weapon
- Once per day per 4 levels can use 'Brave'. It gives him and all his allies on 3 meters range +1 to hit, AC, saving throws and bonus attack per round. Also it gives them immunity to fear. Brave lasts 3 rounds.
Disadvantages:
- Can't use 'Lay on hands'
- His saving throws bonus is limited to +1 (normal paladin gots +2)
DEFENDER:
Advantages:
- +1 to AC
- Once per day per 4 levels can use 'Defensive aura' which gives all his allies (and him too) +1 to AC per 4 levels for 10 rounds. Also it grants immunity to backstab and stun.
Disadvantages:
- Can't use range weapons
- Can't achieve other style than Sword and shield
DIPLOMATE:
Advantages:
- +1 to reaction for good characters per 6 levels
- Once per day per 4 levels 'Convert'. After use of it, victim must make saving throw vs. wand, or will be charmed by paladin and his alignment change into Lawful good for 5 rounds.
Disadvantages:
- -1 to thaco and damages
- Don't gain normal paladin immunity to fear ability
- His saving throw bonus is limited to +1
CLERIC
HEALER:
Can't be evil.
Advantages:
- Immunity to diseases
- When he cast healing spell, he can add his level to quanity of healed points
- Once per day 'Blessed touch'. It cure 2D8 +1/level hp, mind and body diseases, poisons. Also it grants regeneation 1 hp per round for 10 rounds.
Disadvantages:
- Gains only half rate of thaco value (only +1 per 4 levels. normal cleric gains +2/4 levels)
- -2 to damages
FAITH DEFENDER:
Advantages:
- Can achieve specialisation (2 points) in any weapon
- Once per day per 4 levels 'Smite infidel', which grants him +1 to thaco and damages, bonus attack per round and +10 hp.
Disadvantages:
- Can't turn undead
- His max spells per level are limited by two (normal priest can have got max 7 spells at X level, he can got only 5 spells on this level)
DRUID
PACIFIST: ...
Advantages:
- +1 to reaction per 5 levels
- Once per day per 4 levels can use 'Calming touch', which gives victim penalty -2 to thaco and damages (for 5 rounds) and removes all forms of rages. Also, if touched victim doesn't make save vs. spells, will be charmed for 5 rounds.
Disadvantages:
- Gains only half rate of thaco value