5. NOTE ABOUT THE DIVINE REMIX SPHERE SYSTEM
(This material comes from the Gibberlings 3 page:
http://www.gibberlings3.net/cleric/)
SPELLS AND SPHERES:
The most notable change to the spell system is the proper implementation of spheres. Like arcane magic and its school system, divine magic can be broken into spheres such as animal, necromancy, protection, etc. The spells available to a divine caster are limited to spheres related to their deity's portfolio. There are three levels of sphere access:
> Major - character can cast all spells in this sphere
> Minor - character can cast spells up to and including level three in this sphere
> None - character can not cast spells in this sphere
The different spell selections available to a character can vary, sometimes significantly, between classes and even within kits of a class. The spells available to the characters reflect their beliefs, and as such, one spellbook for all no longer makes sense. Sphere restrictions are now included in kit descriptions. Under the implementation of spheres, spells that had previously been druid-only are now accessible to some specialty priests and in some cases (Dolorous Decay) available to trueclass clerics as well. New divine spells are included. If a spell belongs to multiple spheres, access to any of the spell's spheres will grant a character access to the spell. Access to all spheres is not required.
CLERICS:
Trueclass clerics have major access to the spheres of all, charm, combat, creation, divination, guardian, healing, necromantic, protection, and summoning and minor access to the spheres of elemental (earth) and elemental (water).
DRUIDS:
Druids (and their kits, mod or otherwise) have been moved to a druid-appropriate spell sphere selection of major access to all, animal, elemental (all), healing, plant, sun and weather.
PALADINS:
Paladins (and their kits, mod or otherwise) have been moved to a paladin-appropriate spell sphere selection of major access to the spheres of combat, divination, healing and protection.
RANGERS:
Rangers (and their kits, mod or otherwise) have been moved to a ranger-appropriate spell sphere selection of major access to all, animal, healing, plant, and weather.