Kits

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BGslayer
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Kits

Příspěvek od BGslayer »

These are my first ideas. I must work on them... what do you think about them?

Kits for fighters, paladins, clerics and druids.

Figher

SHIELDBEARER: ...

Advantages:
- +1 to AC and +5% to immunity to mislles per 6 levels
- Once per day per 4 levels 'Tower attack', which give him for 5 rounds +2 to hit and damages, +2 to AC, bonus attack per round, but he can't move.
- Once per day per 4 levels 'Shield' which give him for 5 rounds +1 to AC per level, but decrease his move speed by half, and decrease his attacks per round to 1.

Disadvantages:
- He's limited to normal specialisation (2 points)
- Can't achieve other style than 'Sword and shield style'

SWORDSMAN: ...

Advantages:
- +1 to thaco and weapon speed factory per 4 levels
- +1 to AC vs. slashing and piercing damages per 6 levels
- +1 to moving speed per 6 levels
- Once per day per 6 levels 'Precision strike'. Per next 10 seconds after use it, all strikes deal bonus 1D6 damages per 4 levels.

Disadvantages:
- Is limited to profinency (1 point) in weapons other than one-handed swords and daggers
- Can't use armors better than chainmail

SHARPSHOOTER: ...

Advantages:
- +1 to thaco and damages with range weapons per 4 levels
- Once per day per 6 levels can use 'Shooting stance' which gives him for 10 seconds +2 to thaco and damages with ranged weapons, bonus attack per round, +1 to critical strike chance, but he can't move.

Disadvantages:
- Can't use metal armors
- Is limited to specialisation (2 points) in weapons other than bows and crossbows

PALADIN

KNIGHT: ...

Advantages:
- +1 to hit and damages
- Can achieve mastery (3 points) in any weapon
- Once per day per 4 levels can use 'Brave'. It gives him and all his allies on 3 meters range +1 to hit, AC, saving throws and bonus attack per round. Also it gives them immunity to fear. Brave lasts 3 rounds.

Disadvantages:
- Can't use 'Lay on hands'
- His saving throws bonus is limited to +1 (normal paladin gots +2)

DEFENDER:

Advantages:
- +1 to AC
- Once per day per 4 levels can use 'Defensive aura' which gives all his allies (and him too) +1 to AC per 4 levels for 10 rounds. Also it grants immunity to backstab and stun.

Disadvantages:
- Can't use range weapons
- Can't achieve other style than Sword and shield

DIPLOMATE:

Advantages:
- +1 to reaction for good characters per 6 levels
- Once per day per 4 levels 'Convert'. After use of it, victim must make saving throw vs. wand, or will be charmed by paladin and his alignment change into Lawful good for 5 rounds.

Disadvantages:
- -1 to thaco and damages
- Don't gain normal paladin immunity to fear ability
- His saving throw bonus is limited to +1

CLERIC

HEALER:

Can't be evil.

Advantages:
- Immunity to diseases
- When he cast healing spell, he can add his level to quanity of healed points
- Once per day 'Blessed touch'. It cure 2D8 +1/level hp, mind and body diseases, poisons. Also it grants regeneation 1 hp per round for 10 rounds.

Disadvantages:
- Gains only half rate of thaco value (only +1 per 4 levels. normal cleric gains +2/4 levels)
- -2 to damages

FAITH DEFENDER:

Advantages:
- Can achieve specialisation (2 points) in any weapon
- Once per day per 4 levels 'Smite infidel', which grants him +1 to thaco and damages, bonus attack per round and +10 hp.

Disadvantages:
- Can't turn undead
- His max spells per level are limited by two (normal priest can have got max 7 spells at X level, he can got only 5 spells on this level)

DRUID

PACIFIST: ...

Advantages:
- +1 to reaction per 5 levels
- Once per day per 4 levels can use 'Calming touch', which gives victim penalty -2 to thaco and damages (for 5 rounds) and removes all forms of rages. Also, if touched victim doesn't make save vs. spells, will be charmed for 5 rounds.

Disadvantages:
- Gains only half rate of thaco value
Reynevan
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Příspěvek od Reynevan »

Hello everyone!

I'm Yarpen - author of that kits.

I've got some questions about your kit proposition.

At first. Paladin of Faerun.

Who is he? Slayer said something about healing abilities and charm animals. Hmm... Can you give any description of that kit?

Second. Sword Dancer.

I've got a little idea about clerics and deities. Maybe we can do something like that: cleric kits will be normal - without connection with deity. And you're choosing your deity in game. You're going to temple of that deity and got faith! Any character can choose his faith, but only clerics gains advantages of that - special faith spell and bonus. For example: Lathander - At 4th spell level Boon of Lathander, +2 to save vs death. Talos - At 4th spell level Storm shield, +10% to electricity immunity. Ilmater - At 4th spell level Ilmater Endurance, +10 to HP. And etc...

What do you thing about that?

Third. Deimipaladin.

Maybe Elven Paladin. I've saw similar idea on Warrior Kitpack Forum, maybe author of that will borrow us that?

I will comeback at 20th. :) See ya.

PS. Czy ktoś tu mówi po Polsku?? :(
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Dalcor
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Příspěvek od Dalcor »

Hello Yarpen, nice to "meet" you.

I see where the name of paladins are born in your mod!

As you can see tens of real FR kits are in 4 or 5 ADnD Books. I am Slayers advisor about FR and ADnD. I am not IE "engineer" 8 year PnP ADnD and DnD DM, right now organiser of ofiicial free Open Gaming of D20. So my ideas comes from PnP not IE gaming. So you must stop me when I will be speaking like madman ;)

Demihuman Paladin (any Race) is part of Paladins Handbook. It is Fighter who gains abilities of Paladin (Like Detect Evil, Lay on hands, Circle of Protection when she gains levels - I thing thet Mazzy - halfling NPC) is good example of that.

Regarding choosing of deity - you counts only with original clerics - what other deities - kits. There are only Human Gods - but in "real" FR demihumans definetley has their own gods and very rarely turns to Human Gods. Can you arrange this in Game terms? What about alignment? Will be possible in you definition that evil character will choose good god like Lathander, or Drow will choose Corellon Larethian? Actualy this Idea is great!

Sword Dancer - See Demihuman deities.

Elven Dualist - Wizard specialist which is able to cast spells only from to School of Wizardry which are oposite (see specialists, this Kit is described in free Campaign Setting Cormathyr Empire of the Elves on http://www.wizard.com.) He has 2 more spells per level, +2 Saving throws etc.

Syf means some combination of Beastmaster and Druid Shapeshifter - but when you rising level you get better shape shif form - Fire Giant, Golem...

Actually When I am checking you rules/kit - what about possibility not to do that like kits, but like special abilities - like whirlwind, power attack and other abilities rom Throne of Bhaal. Because this kits are simple. But you know - i do not know scripting :)

Actually you are Polish and you dont know to read czech? I am able and little bit understand in your language ;)

EDIT? actually these are options,first review, I still do not prepare any real kits
Reynevan
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Příspěvek od Reynevan »

Hmm...

I can understand something in czech. I'm always watching your hockey ligue... :P And don't worry. I'm fan of PnP in Bg2 too...

Demihuman Paladin - yes, it's looks like that. But I'm not a fan of dwarven paladins... :P (I love dwarfs, but chaotic evil and neutral evil only :P ). My proposition are only elven/half-elven paladin. It's a link to idea: http://forums.blackwyrmlair.net/index.p ... =147&st=15 (Hero of Corellon)

Deity choosing - Yes, it's possible, and so easy! I can add the requiments for choosing a deity. Class, alignment, race, subrace (if you're planning that), stats and anything what you want :)

If you're choosing my idea of deity choosing, we don't need special deity kits. :)

Elven Dualist - all class are limited to nine kits. And also it's impossible to choose in-game opposite schools.

Syf? In polish that means unwashed and terrible place. For example in my room there is syf. :)

But about kit... I'm making now Shapeshifter. But not werewolf. He's got many forms but any shapechange is danger - if you don't make saving vs. polymorph you will stay in form by next 24 hours.



Of course it's the first attempt to kits. I must edit and test them :)
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BGslayer
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Příspěvek od BGslayer »

Reynevan,

Deity choosing and subraces is good idea... I like that...
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Eleshar_Vermillion
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Příspěvek od Eleshar_Vermillion »

What is the diplomate good for? Espacially his ability to convert alignment? It would not be bad idea to implement some special dialogue options representing his usage of the ability during the conversation (in case of succes, the evil npc would become extremely helpful and even maiybe penitent but only for first two or three "dialogue rounds" a then the effects wears off, probably with particularly unpleased (over-)reaction, and in case of failure, maybe simply unpleased reaction). Actually, I do not see any point in changing NPC's alignment, especially for so short period of time (on the contrary, it is not very diplomatic solution as it is probably conscious and the charmed will probably remember what happened and then try to make it the way he would have done it... and I think the more the charm would last, the more it would backfire after wearing off). The main effect of such a charm would be normal charm and imunity to party's Smite evil spell.
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Reynevan
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Příspěvek od Reynevan »

I've comeback. You're got a bard kit idea? :P Because I've understand something like that.
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Příspěvek od Vlasák »

yep, magnus has come with the idea of heartbreaker, don juan or seducer as a bard kit.

Disadvantage of mentioned kit would be in worse pickpocket skill. His song would cause confusion and blindness (on lower levels).

Whole point of this kit will be in the interaction with girls and women. With this kit, there will be several of new female npcs added to talk with and only the character with this kit could converse with them.
Such female character could be daughter of high-up, noblewoman, sorceress, heroine... whatever...

Bard kit could flirt with them, seduce them, have a sex with them, win their favour and get some magical items or money from them or just respect, discredit them, etc. etc. It could depend on the alignment of the protagonist.

Clearly, all girls and their dialogs should be unique... poor girl would welcome kindness and tenderes, rich noblewoman could welcome something exotic as violence, bondage, s/m 8-) And so on... depends on imagination...
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Příspěvek od Syf »

Reynevan píše:Syf? In polish that means unwashed and terrible place. For example in my room there is syf. :)
Interisting...my nick got another extension :-D . I'm Syf and I have syf in my room :-D .
Btw., co nový HLA pro kity??//What about new HLA's for these kits??
Which is worse - the sleep which never ends or that which never comes?
Reynevan
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Příspěvek od Reynevan »

I'm thinking about them.

And about heartbreaker kit... I'm now working with wellunhappy in something similar. Check Houri http://forums.spellholdstudios.net/inde ... opic=17756

It's not too difficult to make. Some EFF and maybe little scripting and it will be all right.

Give me 2-3 days and I'm goin to make a little make-up for that kits. Also I will write HLA for them.
Reynevan
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Příspěvek od Reynevan »

Hmm... probably Houri kit for PC is impossible. I can't make detection of PC race and gender with other detections :(

There are fighter improved kits:

SHIELDBEARER:

Advantages:
- Gains 2 points in 'Sword and shield style'
- +1 to AC and +5% to misslle immunity per 4 levels
- Once per day per 4 levels can use 'Defend' ability, which gives him for 4 rounds +1 to AC per level, immunity to mislles, but he can't move and can attack only once per round.
- At 7th level gains immunity to exhaustion (he can't be tired :P )
- At 10th level gains immunity to stun
- At 15th level gains immunity to backstab

Disadvantages:
- Is limited to specialisation (2 points) in any weapon
- Can't achieve other style than Sword and shield style
- Can dualclass only to cleric

DUELIST:

Advantages:
- +1 to Thaco and weapon speed factory per 4 level
- +1 to AC vs. slashing and piercing damages per 6 levels
- +2 to movement speed
- Once per day per 6 levels can use 'Precision strike' ability. All attacks made on 10 seconds after use of ability deals additional 1D6 per 4 levels damages (to maximum of 5D6 bonus damages). At the duration of Precision strike Duelist can't deal critical strike.
- At 7 level is immune to phisical movement limitations (like Web or Entangle, but not Hold)
- At 12 level gain ability of deflect missles. On any shoot he's got 1% per level (then 12% at 12 level) chance to deflect mislle to shooter.

Disadvantages:
- Can't achieve specialisation in other weapons than one-handed swords
- Can't use armors heavier than chainmails
- -2 to damages

ARCHER:

Advantages:
- +1 to Thaco and damages by mislle weapons per 3 levels
- Better sight range (+15%)
- Once per day can use 'Create arrows' ability, which durate full round, but create 20 arrows.
1 level: normal arrows
5 level: arrows +1
12 level: arrows +2
19 level: arrows +3
- Once per day per 4 levels can use 'Archer stance' ability. It gives to Archer +1 to thaco and damages by mislle weapons per 4 levels (cumulative with standard bonus), +1 to critical hit chance, additional attack per round, but -2 to AC and Archer can't move. Archer stance durate 2 rounds.

Disadvantages:
- Can't use armors heavier than chainmails
- Limited to specialisation in weapons other than bows.
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Příspěvek od Vlasák »

Reynevan píše:Hmm... probably Houri kit for PC is impossible. I can't make detection of PC race and gender with other detections :(
What detections?
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Reynevan
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Příspěvek od Reynevan »

At first you must detect race and gender of caster, next you must detect race and gender of victim. F.e. you can't seduct a golem or dragon. Also if your PC is male, you can't seduct another male (homo??)

But if we got NPC we're got standard race and gender of caster :)
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Příspěvek od Vlasák »

Reynevan: you don't have to detect race and gender of caster during the casting of seduce spells.

See this idea:
- you can make different versions of seduce spell/ability - for example one that affects males and one that affects females.

- you can assign this spell to the seducer according to his gender.

So, seduce spell assigned to male can seduce females only... There is no checking of caster (which would bring the high complexity to this spell) anymore.


Still, there is another method - use invis cre with the logic evaluating all possibilities. But this is too complex as the problem is complex. Better is decrease the complexity of problem (as in idea mentioned above)...


BTW Why to test race of the caster?
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Reynevan
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Příspěvek od Reynevan »

Hmm.... seducting half-orcs, dwarven womans and gnome womans???

One thing. Now I've got too many job and I must got more time for that. Sorry :( But I will try to do that fastly as I can.

Also, I need a someone, who can create icons for new innate abilities. There's anyone who can do that?
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