
P.S. Bože, k čemu jsem se to zase upsal. Dělám to celý den a konec v nedohlednu. Překladatele, kteří opomíjejí celé odstavce, by měli bičovat.

Geralt tedy nešifroval?Neferit píše:Šifrovali Neferit, Ondřej, Katie, korigovali PB a Jab. No a ještě jsem zapomněla na počítače - čili urychleně těm plechovým bednám vymyslete nějaké jméno, ať se taky trochu proslavíDále bych chtěla poděkovat Shadow Keeperu za to, že existuje a módu Kniha překladatelů, který mi pomáhal najít /některé/ názvy kouzel. Ale úplně nejvíc bych chtěla poděkovat kýblu, který mi věrně hlídal nervy
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HOLY STRATEGIST OF RED KNIGHT: Holy Strategist is the name by which a cleric of the Red Knight is known, and it is an apt title indeed. By devoting themselves to mastering military tactics and strategy, these militant clerics hone their minds and bodies into deadliest weapon in Faerûn. So impressive is their reputation that armies outnumbering their foes three to one have been known to surrender upon learning that a Holy Strategist leads the oposing force.
Collectively, the cleric of the Red Knight are referred to as the Red Fellowship. Many members serve as high-ranking commanders in armies throughout Faerûn, often personally leading elite "special forces" units. Others who are not directly in the employ of the church serve as instructors at military academies or as quartermasters in charge of keeping the troops on the front line fed and supplied. If they the are not in a battle, Holy Strategists wear flowing robes of red accent with white.
Holy Strategists of Red Knight can only be of Lawful Good, Lawful Neutral and Lawful Evil alignments.
Abilities:
- Spiritual Weapon: Longsword - 'Checkmate' once per day
The Checkmate is the spiritual weapon of Holy Strategists, and is wielded as if the caster had grand mastery in the weapon. The Checkmate is a regular weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25, and +5 at levels 26 and above. The spiritual weapon lasts for one round per level of the caster, up to 20 rounds.
- Can cast mage spells Infravision, Clairvoyance and Wizard Eye
- At 7th level, holy strategists can make three melee attacks every two rounds and two melee attacks per round at 13th level.
- From level 7 can cast Haste once per day, as third level mage spell of the same name
- From level 9 can cast Defensive Harmony once per day, as fourth level cleric spell of the same name
- From level 11 can cast Mass Cure once per day, as fifth level cleric spell of the same name
- From level 14 can cast Mantle once per day, as seventh level mage spell of the same name
Sphere Access:
- Major access to the spheres of all, charm, combat, divination, guardian, healing, law, protection, war
- Minor access to the spheres of creation, necromantic, thought, travelers, wards
- No access to the spheres of animal, astral, chaos, elemental, numbers, plant, summoning, sun, time, weather
Red Knight rewards her most powerful servants with a Holy Symbol, a ring bearing her personal device of a red knight chess piece. When worn, the symbol empowers the Holy Strategist with Red Knight's power.
STATISTICS:
Grants an additional 6th and 7th level spell.
5% Magic Resistance while worn
+1 to Strength while worn
Unusable By:
Clerics of chaotic alignment
Red Knight truly understands Helm's unbending commitment to his charge. I would ask your service for a time, in exchange for the favor of Helm.
Ugh. Proč mám poslední dobou ten pocit, že se člověk musí superlativy brodit téměř jako farmář hnojem?hone their minds and bodies into deadliest weapon in Faerûn
Kód: Vybrat vše
IF
Detect([SPAMMER])
THEN
RESPONSE #100
ReallyForceSpell(WIZARD_POWER_WORD_KILL,LastSeenBy(Myself))
END
JJ, v IWD se to ovšem zkráceně jmenuje jen Mass Haste. Dosti silné kouzlo, jenže když na něj kněz vyplácá svůj slot pro kouzla 7. úrovně, tak už tak ďábelské není. To samé platí i pro Mass Heal (které bych ovšem rád viděl třebas i u Painbearer of Ilmater). A o jiné HLA by měl zase přijít.Razfallow píše:Možná má Jab na mysli Mass Improved Haste
SWORD DANCER: Eilistraee the Dark Maiden encourages drow to return to the surface world and reestablish themselves as rightful, nonevil inhabitants of the Night Above. Although they need not be drow themselves, Sword Dancers are expected to lead that migration and work to promote harmony between drow and surface-dwelling races. They nurture beauty, music, the craft of making musical instruments, and song wherever they find it, assist hunters and hunting, and help others in acts of kindness whenever they see ways to do so.
Drow and half-drow are by far the most common races to adopt the sword dancer class, but other races, particularly half-elves, humans, and surface elves, venerate the Dark Maiden as well.
Sword dancers usually dwell together in small groups in places where other elven races might dwell. Most frequent woodland glades where they gather to dance, sing, and engage in swordplay under the light of the moon. When relaxing, they favor silvery, diaphanous gowns.
Sword Dancers cannot be Lawful Good.
Advantages:
- Infravision
- Can have Grand Mastery in Bastard Swords
- Can cast 'Sword Song' ability once per day. It lasts 1 round per level of the caster and gives a bonus of +2 to hit and damage and +3 to all saving throws.
- At 13th level gets 'Silverhair Armor' once per day. Sword Dancer's hair becomes infused with divine energy and glows softly with silver light. For 12 hours, as long as she is not wearing armor, she gains a +2 bonus to her Armor Class. This bonus increases by +2 every four levels after 13th.
Disadvantages:
- Can only wear Leather, Studded Leather Armor and Elven Chain Mail
- Cannot use shields
- Cannot use two weapons